05 March 2019

Cape Town Startup's App Makes Grade 11 Maths Easy

Submitted by: Godfrey Parkin
Cape Town Startup's App Makes Grade 11 Maths Easy

Cape Town edtech startup Angaza has today released its mobile maths educational service in South Africa. Delivered via an Android app, MindZu (www.mindzu.com) is an exquisitely crafted learning experience, whose gorgeous graphics and slick interface just make you want to explore. And it is currently available for free.

According to Godfrey Parkin, a co-founder of Angaza, “Maths education in South Africa is in need of a real game changer. Classroom learning is failing learners, leaving them among the worst in the world in maths competencies. Most attempts at digital learning simply replicate those classrooms, using dull teacher-videos or online textbooks. There’s no learning management system, and they often require school-issued hardware. So they are impractical, expensive and uninspiring. MindZu is infinitely scalable because it runs offline on the learner’s own smartphone. It delivers a captivating gamified learning experience which covers the entire Grade 11 curriculum. And, for those who register early, it’s free, saving R240.”

In MindZu, learning is mission-based – you must rescue your friends from Castle Meh, using maths as your super-power. The pedagogy is powerful and effective, using cycles of learn-practice-play to embed competencies. Lessons are animated, using colour, characters, fantasy and fun. Every second of the one-year curriculum is stimulating and motivating. Learners are in control of what they learn, and how fast they learn it. Performance systems let them know what they missed, where they need to focus, and where they are brilliant. Gamified challenges and rewards are woven into personalised learning journeys. And learners are not alone – they can connect with others in their class or around the world. MindZu runs on basic Android smartphones, online or offline. And, even if you don’t register fast enough to get it free, its normal fee is a fraction of the cost of conventional e-learning.

Angaza’s goal is to disrupt high school education by making superb learning experiences affordable and universally accessible. The company wants to make MindZu available free to every Grade 11 learner this year to have an impact on Matric 2020.

To achieve this they are talking to potential sponsors in the CSI and brand marketing space. “For a contribution per learner as low as R5, MindZu can be free for learners,” says Parkin. “For a small investment you achieve a huge, immediate impact for the nation.”  

MindZu is currently available in 43 countries. It is the culmination of years of work by a global team of educational writers, game developers, instructional designers, animators and user experience experts. Angaza’s founders are deeply experienced in education and technology. Khalaf Rashid was the resident partner and CEO of Macmillan Publishers in Tanzania. Karen Parkin is a UX expert with a history of computer games production and award winning digital projects in major European and US corporations. Kwang Lee is an artist, animator and creative director. Godfrey Parkin is a digital strategist, and was one of the original pioneers of e-learning in the US.

You can find out more about MindZu at www.mindzu.com.

Contact: Godfrey Parkin, CEO, at +27 21 794 7838 or This email address is being protected from spambots. You need JavaScript enabled to view it.